Doors Entity Spawner, Get All Achievements & Mo... -

Doors Entity Spawner, Get All Achievements & Mo... -

PTC Velocity is a Sales Enablement Platform, powered by SAVO Group. The goal of this project was to revamp the web UI and navigation that result in better user experience.

Doors Entity Spawner, Get All Achievements & Mo... -

User Research • Prototyping • UI Design • UI Development

DOORS Entity Spawner, Get All Achievements & Mo...

Doors Entity Spawner, Get All Achievements & Mo... -

: Manually summon entities like Rush , Ambush , Halt , and even secret or rare ones like A-60 and A-90 .

The Entity Spawner usually comes as part of a larger Graphical User Interface (GUI) or "Admin Panel". Key capabilities often include:

: Eating the donut in the rift barroom for the "D-OH" achievement.

: Advanced scripts let you modify entity speed, delay times, and cycle counts (e.g., how many times Ambush rebounds).

Doors Entity Spawner, Get All Achievements & Mo... -

To learn more about our users’ experience with the current site, we conducted user interviews and usability testing. Based on the feedbacks we collected, we were able to identify 3 major user behavior using this platform.


Searchers
know what they are looking for, use the search bar to look for the contents.

Navigators
know what type of content to look for. So they start navigating through pages to find them, often getting frustrated for getting lost in the navigation.

Receivers
are not comfortable using the system for its confusing UI. They want contents to be delivered  directly to them.
DOORS Entity Spawner, Get All Achievements & Mo...DOORS Entity Spawner, Get All Achievements & Mo...DOORS Entity Spawner, Get All Achievements & Mo...

User Stories

“When I go into Velocity, I care more about information design than pretty looking UI. As long as I can find contents as quickly as possible, the better.”

Many users struggled navigating through pages to find the right content. We needed to find the best way to make their discovery experience easy and seamless.

DOORS Entity Spawner, Get All Achievements & Mo...

Doors Entity Spawner, Get All Achievements & Mo... -

The design process consisted of card sorting, information architecture, task flows, and creating low-fi/high-fi wireframes.

DOORS Entity Spawner, Get All Achievements & Mo...
DOORS Entity Spawner, Get All Achievements & Mo...
DOORS Entity Spawner, Get All Achievements & Mo...
DOORS Entity Spawner, Get All Achievements & Mo...

: Manually summon entities like Rush , Ambush , Halt , and even secret or rare ones like A-60 and A-90 .

The Entity Spawner usually comes as part of a larger Graphical User Interface (GUI) or "Admin Panel". Key capabilities often include:

: Eating the donut in the rift barroom for the "D-OH" achievement.

: Advanced scripts let you modify entity speed, delay times, and cycle counts (e.g., how many times Ambush rebounds).

Doors Entity Spawner, Get All Achievements & Mo... -

From homepage to other subpages, here is how our website revamped.

Homepage

DOORS Entity Spawner, Get All Achievements & Mo...

Segment Page

DOORS Entity Spawner, Get All Achievements & Mo...

Product Page

DOORS Entity Spawner, Get All Achievements & Mo...

Card Patterns Use Case

DOORS Entity Spawner, Get All Achievements & Mo...

Doors Entity Spawner, Get All Achievements & Mo... -

There is never a perfect design! We had a lot of positive feedbacks from our users with the redesign. Users were satisfied with cleaner UI and improved navigational experience.

However, even the new design could not satisfy our users 100%. As they continued using the tool, they faced with new sets of problems. I learned how important it is to never get fully satisfied with the design decisions and the continue the effort of iteration, which should not be an option but a habitual routine.