Worlds Of Ultima -
A failed experiment with an obsidian moonstone teleports the Avatar to the Valley of Eodon.
By ditching the rigid virtues and ethics of Lord British's Britannia, the writers were free to build wacky, creative, and localized plotlines.
The series represents a fascinating, experimental era for Origin Systems in the early 1990s. Built on the engine of Ultima VI: The False Prophet , these games served as spin-offs that took the Avatar away from Britannia and into vastly different historical and pulpy settings. 🦖 Worlds of Ultima: The Savage Empire (1990) WORLDS OF ULTIMA
A massive, unmappable jungle on Earth filled with dinosaurs, massive insects, and human tribes pulled from various eras of history.
Master jungle magic and unite 13 distinct tribal factions to defeat an invasive race of giant ants called the Myrmidex. 🚀 Ultima Worlds of Adventure 2: Martian Dreams (1991) A failed experiment with an obsidian moonstone teleports
Rescue stranded humans, figure out the mysteries of native Martian technology, and find a way back home to Earth.
The Avatar travels back in time to 1895 to rescue historical figures stranded on Mars. Built on the engine of Ultima VI: The
This first entry ditching high fantasy for a pulp adventure setting inspired by classic lost-world novels.