Trimmingoverhung.7z «EASY»
: Determine if the project uses a library like Open CASCADE , CGAL , or a game engine like Unity/Unreal . Implement the Clipping Algorithm :
The feature likely needs to perform a boolean or clipping operation. TrimmingOverhung.7z
: Ensure that after trimming, the remaining geometry is "capped" or closed if it needs to remain a solid volume. 3. Key Feature Considerations : Determine if the project uses a library
: Identify the intersection points where the geometry crosses the boundary. follow this workflow:
If you are working in a CAD or graphics environment (like C++, Python/Blender, or C#), follow this workflow: