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Thymesia

As you navigate the Sub-Quests and the haunting memories of the or the Royal Garden , the story remains as jagged as a broken vial. Every memory recovered brings you closer to the truth behind the "Hermes Answer"—the alchemical cure that backfired. Your choices in which memories to prioritize will ultimately decide if the world is purged by fire, consumed by the plague, or find a narrow, difficult path toward a true cure.

Corvus doesn’t just fight the infected; he harvests them. By executing a , you can seize the spectral imprint of an enemy’s weapon. Whether it’s a giant hammer that shatters shields or a dual-wielded blade that mimics the speed of the circus-dwelling Mutated Odur, these Plague Weapons allow you to turn the very source of the rot against itself. A Fragmented Truth THYMESIA

Unlike traditional combat, battles in Hermes are a dance of . When Corvus strikes with his saber, he carves white health away, exposing green "claw wounds." If left alone, the enemy’s flesh will knit back together. You must follow up with your Raven Claw to tear that essence away permanently, turning their own vitality into your strength. The Plague as a Weapon As you navigate the Sub-Quests and the haunting

The Kingdom of Hermes, once a beacon of alchemical prosperity, now lies in ruin—a desolate sprawl of blood-soaked cobblestones and mutated nightmares. In , you are Corvus, the amnesiac plague doctor and the realm’s last hope for salvation. The Flow of Corruption Corvus doesn’t just fight the infected; he harvests them