is an experimental murder mystery that redefines traditional storytelling by blending the boundaries between video games, cinema, and immersive theater. Developed by Tequila Works, it is less of a traditional "game" and more of a "spherical narrative" where you exist as an invisible observer. The Core Concept: Immersive Theatre
Nikola Tesla, found murdered just as his guests arrive. The Invisible Hours
Unlike most detective games, you do not play as the investigator. Instead, you are a ghost-like spectator in the mansion of Nikola Tesla on the night he is murdered. is an experimental murder mystery that redefines traditional
Gustaf Gustav, a Swedish inspector who attempts to solve the case while you watch. Unlike most detective games, you do not play
The story draws from historical figures and classic "whodunit" tropes, heavily inspired by Agatha Christie and Christopher Nolan’s The Prestige .
The narrative takes place over a single hour, but with seven suspects, there are effectively seven interwoven hours of content happening at once.