local bridge = workspace:WaitForChild("GlassBridge") -- Loop through each pair (assuming they are grouped) for _, step in pairs(bridge:GetChildren()) do local panels = step:GetChildren() -- Randomly pick one panel to be the "fake" one local fakePanel = panels[math.random(1, #panels)] fakePanel.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then -- Make the glass disappear and let the player fall fakePanel.Transparency = 1 fakePanel.CanCollide = false -- Optional: Eliminate the player immediately humanoid.Health = 0 end end) end Use code with caution. Copied to clipboard Pro Tips for an "Impossible" Vibe

Place this script in ServerScriptService to randomly choose one breakable panel in every pair.

: Set the support beams to CanCollide = false so players can't simply walk along the edges. Beating the Obby

Inside, create pairs of parts named "Panel1" and "Panel2" for each step. Ensure all parts are so they don't fall.

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