: Dashing or "flash steps" to avoid attacks. 2. Setup and Configuration
: Sequences multiple unique animations (e.g., 4-hit combo) with increasing damage or a final knockback effect. Roblox - New Advanced Combat/Fist System
: Uses Raycasting or Region3 instead of basic .Touched events to ensure hits only register during active animation frames. Defensive Maneuvers : Blocking : Reduces or negates incoming damage. : Dashing or "flash steps" to avoid attacks
: Hit targets enter a "stun" state, preventing them from attacking for a short duration. Roblox - New Advanced Combat/Fist System