Roblox - Advanced Gun Store System (free) -

local WeaponCatalog = ["Pistol"] = Price = 500, Description = "Reliable sidearm with moderate damage.", Image = "rbxassetid://6015111005" -- Replace with your own asset ID , ["Rifle"] = Price = 2500, Description = "Automatic rifle designed for medium range.", Image = "rbxassetid://6015111005" return WeaponCatalog Use code with caution. Copied to clipboard 🖱️ Step 4: The Client UI Script

Exploiters can easily manipulate local scripts to give themselves free items. To prevent this, the actual deduction of cash and awarding of the gun happen on the server. Roblox - Advanced Gun Store System (FREE)

: To add a new gun, you only have to put the tool in ShopWeapons and type a single new block of text into the WeaponCatalog . local WeaponCatalog = ["Pistol"] = Price = 500,

Create a new regular inside ServerScriptService and name it Leaderstats . This handles the money players will use to buy weapons. : To add a new gun, you only

local ReplicatedStorage = game:GetService("ReplicatedStorage") local BuyWeaponEvent = ReplicatedStorage:WaitForChild("BuyWeapon") local WeaponCatalog = require(ReplicatedStorage.ShopItemData:WaitForChild("WeaponCatalog")) -- Example: Attaching the buy event to a specific button local shopFrame = script.Parent:WaitForChild("Frame") local buyButton = shopFrame:WaitForChild("BuyButton") local selectedWeapon = "Pistol" -- Dynamically change this when players select guns buyButton.MouseButton1Click:Connect(function() -- Request the server to handle the purchase BuyWeaponEvent:FireServer(selectedWeapon) end) Use code with caution. Copied to clipboard 🛡️ Step 5: The Secure Server Script

To make your system easily expandable without duplicating UI code, you will use a ModuleScript . Create a inside ReplicatedStorage > ShopItemData and name it WeaponCatalog .