Mansion — Paper Cut

: The physical drawing is scanned and used as a background image in Blender . Instead of modeling first, the artist "cuts" shapes directly from the texture to create 3D planes that match the original drawing's lines.

: A Solidify modifier is used to add thickness, giving the digital objects the appearance of corrugated cardboard with visible edge details. Paper Cut Mansion

If you're looking to create your own paper-style assets, I can provide more details on: to achieve the cardboard edge effect. : The physical drawing is scanned and used

The visual identity of Paper Cut Mansion is defined by its literal handcrafted origin, where every character and environment begins as a real-world physical drawing before being digitized into a 3D space. The Handcrafted Workflow If you're looking to create your own paper-style

The "paper" in Paper Cut Mansion isn't just a shader; it's a multi-step physical and digital construction process:

: The process starts with a pencil sketch on real paper, defining the shapes, textures, and folding lines of characters or objects.