If you are adding a gameplay feature (like a new move or interaction), use a compatible game engine:
Look for .fbx , .obj , or .pmx files. These are your base geometries. Neterukoijiri_3D_v1.3.1_Without_Mod.rar
Files like .png , .tga , or .dds define the visual surface. If you are adding a gameplay feature (like
Add shaders (like Toon shaders or PBR materials) to the models to change their aesthetic style. ⚠️ Important Considerations a new outfit
What do you want to add (e.g., a new outfit, a gameplay mechanic, or a visual upgrade)?
Ensure any new features you develop don't conflict with existing "bone" names or vertex groups, as this will break animations.
Which are you currently using to open the file (e.g., Unity, Blender, or a specific game)?