version 3.2 is a renowned "total conversion" modification for Medieval II: Total War - Kingdoms . This mod completely transforms the historical base game into the fantasy world of J.R.R. Tolkien’s Middle-earth, featuring custom factions, units, and a specialized campaign map. Core Overview of TATW 3.2
To run version 3.2, you must have the Kingdoms expansion installed and patched to version 1.5.
Rename one of the official expansion folders (like americas ) to americas_backup and rename your Third_Age_3 folder to americas . Launching the Americas campaign from Steam will then load Third Age.
TATW 3.2 serves as a base for massive sub-mods like Divide and Conquer (DaC) or Massive Overhaul Submod (MOS) , which add even more factions and refined mechanics.
Run the installers in order, directing them to your Medieval II "mods" folder (e.g., SteamApps\common\Medieval II Total War\mods ). Launching the Mod:
Players lead factions from The Lord of the Rings , such as Gondor, Rohan, the Elves, Dwarves, or Mordor, in a struggle for control over Middle-earth.
It is highly recommended to apply a 4GB patch (or "Large Address Aware" tool) to the medieval2.exe and kingdoms.exe files to prevent crashes during large battles.