Features a world where Nikola Tesla’s "Factory" produced advanced technology that changed the course of history.
Players lead squads of infantry and hulking mechs into battle. It focuses on tactical movement, utilizing cover, and resource management (iron and oil) to build and upgrade units. iron harvest
The term "iron harvest" originally refers to a real-world phenomenon: the annual collection of unexploded ordnance, barbed wire, and shrapnel unearthed by farmers in former battlefields of World War I, particularly in France and Belgium. In the game, this term is adapted to describe the scavenging of wrecked mechs and technology left behind from the fictional Great War. Key Features Features a world where Nikola Tesla’s "Factory" produced
A large single-player campaign follows an overarching story across all factions. On average, it takes about 20 hours to complete the main objectives. Historical Context of the Name The term "iron harvest" originally refers to a
The world of 1920+, a period where tradition clashes with rapid technological progress and the scars of the Great War remain.