Your deck is literally your "memories." Every major life event adds a new card to your hand.
Because your character remembers past lives, you can use "future knowledge" to prevent tragedies or unlock new dialogue options in subsequent playthroughs. I Was a Teenage Exocolonist [0100808018268800][...
Growing Up at the Edge of the Universe: A Look at I Was a Teenage Exocolonist Your deck is literally your "memories
You play as a child arriving on a new world, where every choice shapes your personality and the colony's future. The game is built on a massive scale of reactivity: I Was a Teenage Exocolonist [0100808018268800][...
Your daily activities, from working in the supply depot to surveying dangerous valleys, determine your career path. Memories as Mechanics