: Levels function as "puzzle sandboxes" where you scout targets, learn patrol patterns, and find specific items to facilitate a clean kill.
: Notably, this first entry lacks non-lethal knockout options (like the sedative syringe in later games). To take an NPC's clothes, you generally must kill them. Narrative & Design hitman codename
: You play as a genetically enhanced clone created from the DNA of five different criminals. : Levels function as "puzzle sandboxes" where you