: Placing buildings now consumes a turn, though placing reflectors remains a free action.
: A random map generation system was added featuring three distinct terrain types: Hillside [v0.12]
: A new command allows players to clear all reflectors at once. : Placing buildings now consumes a turn, though
: Ore must now be mined either manually (by being adjacent to the tile) or via mines , which must be built directly on ore terrain. Hillside [v0.12]
: Indestructible obstacles that block all movement. Water : Blocks movement but allows lasers to pass through. Ore : Does not impede movement and can be mined.
: Players can now manually extract resources when positioned next to ore.