To master , focus on aggressive early expansion and optimizing the updated unit synergies. This version, which marked the transition into the "Steam release" era, prioritizes efficient resource management and careful hero builds. ⚡ Quick Start Strategy
: High levels of Hex now correctly prevent Mercurials from going "infinite".
: Skills now have graphics for leveling all the way up to Rank 20 .
: Move all starting units to your main hero to clear "Easy" or "Moderate" camps without losses.
: Weaker enemy stacks in Easy mode now apply to all human players, not just Player 1.
: Build an Infirmary ASAP; it is essential for recovering lost units and maintaining momentum. ⚔️ Combat & Expansion Devlog - Hero's Hour by ThingOnItsOwn - Itch.io
: Hire two extra heroes immediately to serve as "scouts" and "delivery boys".
Hero's Hour (v2.0.5) Now
To master , focus on aggressive early expansion and optimizing the updated unit synergies. This version, which marked the transition into the "Steam release" era, prioritizes efficient resource management and careful hero builds. ⚡ Quick Start Strategy
: High levels of Hex now correctly prevent Mercurials from going "infinite". Hero's Hour (v2.0.5)
: Skills now have graphics for leveling all the way up to Rank 20 . To master , focus on aggressive early expansion
: Move all starting units to your main hero to clear "Easy" or "Moderate" camps without losses. : Skills now have graphics for leveling all
: Weaker enemy stacks in Easy mode now apply to all human players, not just Player 1.
: Build an Infirmary ASAP; it is essential for recovering lost units and maintaining momentum. ⚔️ Combat & Expansion Devlog - Hero's Hour by ThingOnItsOwn - Itch.io
: Hire two extra heroes immediately to serve as "scouts" and "delivery boys".