To master , focus on aggressive early expansion and optimizing the updated unit synergies. This version, which marked the transition into the "Steam release" era, prioritizes efficient resource management and careful hero builds. ⚡ Quick Start Strategy

: High levels of Hex now correctly prevent Mercurials from going "infinite".

: Skills now have graphics for leveling all the way up to Rank 20 .

: Move all starting units to your main hero to clear "Easy" or "Moderate" camps without losses.

: Weaker enemy stacks in Easy mode now apply to all human players, not just Player 1.

: Build an Infirmary ASAP; it is essential for recovering lost units and maintaining momentum. ⚔️ Combat & Expansion Devlog - Hero's Hour by ThingOnItsOwn - Itch.io

: Hire two extra heroes immediately to serve as "scouts" and "delivery boys".

Hero's Hour (v2.0.5) Now

To master , focus on aggressive early expansion and optimizing the updated unit synergies. This version, which marked the transition into the "Steam release" era, prioritizes efficient resource management and careful hero builds. ⚡ Quick Start Strategy

: High levels of Hex now correctly prevent Mercurials from going "infinite". Hero's Hour (v2.0.5)

: Skills now have graphics for leveling all the way up to Rank 20 . To master , focus on aggressive early expansion

: Move all starting units to your main hero to clear "Easy" or "Moderate" camps without losses. : Skills now have graphics for leveling all

: Weaker enemy stacks in Easy mode now apply to all human players, not just Player 1.

: Build an Infirmary ASAP; it is essential for recovering lost units and maintaining momentum. ⚔️ Combat & Expansion Devlog - Hero's Hour by ThingOnItsOwn - Itch.io

: Hire two extra heroes immediately to serve as "scouts" and "delivery boys".