Farthest Frontier v0.8.1 + v0.8.1a - Crate Entertainment Forum
: Resolved a rare but game-breaking issue where save files would fail to load if they contained expanded crop fields.
: Fixed a bug where user interface scaling caused the build menu to appear much smaller than intended. Context of the v0.8.1 Series
: A first major pass on game systems that improved frame rates by roughly 40–45% in large towns.
: The game was moved to a newer version of the Unity engine , which initially caused many player-made mods to stop working.
The "a" hotfix specifically addressed two critical issues that surfaced with the v0.8.1 launch:
For detailed technical notes or community discussions, you can view the official announcement on the Crate Entertainment Forum or check the community recap on the Farthest Frontier Subreddit .
: Added visual indicators for buildings where production was halted due to reaching user-set resource limits.
Farthest.frontier.v0.8.1a.zip ... — File:
Farthest Frontier v0.8.1 + v0.8.1a - Crate Entertainment Forum
: Resolved a rare but game-breaking issue where save files would fail to load if they contained expanded crop fields.
: Fixed a bug where user interface scaling caused the build menu to appear much smaller than intended. Context of the v0.8.1 Series
: A first major pass on game systems that improved frame rates by roughly 40–45% in large towns.
: The game was moved to a newer version of the Unity engine , which initially caused many player-made mods to stop working.
The "a" hotfix specifically addressed two critical issues that surfaced with the v0.8.1 launch:
For detailed technical notes or community discussions, you can view the official announcement on the Crate Entertainment Forum or check the community recap on the Farthest Frontier Subreddit .
: Added visual indicators for buildings where production was halted due to reaching user-set resource limits.