Fe Annoying Sound Controll Script *op* | Hydrog... May 2026
Instantly stops all active sounds in the workspace for the local player.
Prevents sounds from triggering when an object is deleted (a common trick for loud exit noises). 📜 Example Script Logic (Functional) FE Annoying Sound Controll Script *OP* | Hydrog...
Here is a snippet showing how to implement the and Anti-Spam logic: Instantly stops all active sounds in the workspace
Should the script the sounds or just Mute them locally? FE Annoying Sound Controll Script *OP* | Hydrog...
Only allows sounds to play if they are within a specific stud radius of your character.