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: Unlike 3ds Max’s native event-based systems (like Particle Flow), tP uses a non-linear, rule-based workflow . This means particles react to conditions constantly rather than just waiting for a specific frame trigger, making it ideal for massive destruction scenes.

One of its most interesting features in this version is the , which allows you to simulate materials that behave as both liquids and solids. Key Feature: SPH VE Solver

: You can create anything from runny honey and thick dough to soft rubber that retains its shape.

This solver is a dedicated tool for simulating highly viscous fluids. Unlike standard particle systems that use "hacks," this physics-based solver provides:

: The Object Helper Node can automatically adjust particle counts based on the number of objects you pick in your scene, maintaining a fully procedural workflow.

Welcome to thinkingParticles™ 6b - cebas VISUAL TECHNOLOGY Inc.

You can find more detailed documentation and tutorials on the official Cebas website or through the thinkingParticles Manual .

: The updated ImplicitShape operator allows for the automatic creation of air or foam bubbles inside a fluid surface with a single click. Other Notable Capabilities