The game frequently got the basic rules of cricket wrong, such as giving wickets to the catcher instead of the bowler or allowing dismissals off a no-ball.
Critics and users from Metacritic and IGN cited a massive list of technical failures that made the game legendary for the wrong reasons:
Originally intended to coincide with the June 2013 Ashes series, the game suffered from severe development delays. When it finally arrived on Steam on November 22, 2013, it was met with immediate, overwhelming backlash from fans and critics who labeled it "unplayable" and "farcical".
The situation was so dire that publisher 505 Games took the unprecedented step of removing the game from sale only four days after launch, issuing full refunds to all buyers, and cancelling all planned console versions for the Xbox 360, PlayStation 3, and Wii U. Why the Game Failed
505 Games blamed the failure on the game engine and developer Trickstar Games' inability to overcome technical hurdles despite multiple schedule extensions. The Legacy of a "Ghost" Game