Released on , for the Xbox Live Arcade (XBLA) , Doodle Jump for Kinect transformed the iconic mobile platformer into a full-body motion-controlled experience. Developed by Smoking Gun Interactive and published by D3Publisher , it was priced at 400 Microsoft Points (roughly $5.00). Core Gameplay & Kinect Controls
: Highly reliable Kinect controls, affordable price point, and charming hand-drawn graphics that looked great on the Xbox 360. Doodle Jump for Kinect [XBLA][Arcade][Jtag/RGH]
: Each world concludes with a boss fight, a mechanic not found in the original game. Released on , for the Xbox Live Arcade
Reviewers from Gamerfuzion and XBLAFans generally found the game to be a fun, family-friendly distraction, though some noted drawbacks: : Each world concludes with a boss fight,
: You fire "nose balls" at enemies by pointing your arms directly at them.
: Unlike the mobile "one-hit" game over, the Kinect version features checkpoints where players can restart after dying.