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| Huawei Ïðîãðàììíûé è Àïïàðàòíûé ðåìîíò òåëåôîíîâ è ìîäåìîâ Huawei |
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Îïöèè òåìû | Ïîèñê â ýòîé òåìå |
Most characters start with 4 AP and recover 4 AP per turn.
Blocks Elemental damage and statuses like Frozen , Stunned , or Charmed .
Blocks Physical damage and statuses like Knockdown or Bleeding .
Success depends on stripping either Physical or Magic Armor to apply status effects (Crowd Control).
Moving requires AP. Using movement skills like "Cloak and Dagger" (Scoundrel) or "Tactical Retreat" (Huntsman) is often more efficient than walking.
Combat is turn-based and revolves around the tactical management of Action Points (AP) and Armor.
Most characters start with 4 AP and recover 4 AP per turn.
Blocks Elemental damage and statuses like Frozen , Stunned , or Charmed .
Blocks Physical damage and statuses like Knockdown or Bleeding .
Success depends on stripping either Physical or Magic Armor to apply status effects (Crowd Control).
Moving requires AP. Using movement skills like "Cloak and Dagger" (Scoundrel) or "Tactical Retreat" (Huntsman) is often more efficient than walking.
Combat is turn-based and revolves around the tactical management of Action Points (AP) and Armor.