Def Jam Icon [jtag/rgh] (4K)
: One of the best features of Icon is the ability to use your own music to influence the fights. On an RGH system, managing your music library on the hard drive makes this feature much easier to utilize than the original retail dashboard.
: For a 2007 title, the character models are still surprisingly detailed. The facial animations and cloth physics were top-tier for the early Xbox 360 era.
: Running the game off an internal HDD or SSD via Aurora/DashLaunch significantly improves the long load times the original disc suffered from. Def Jam Icon [Jtag/RGH]
: You can use the analog sticks to "scratch" the music like a DJ to trigger stage traps. It’s unique, but it often feels like you're fighting the controls rather than the opponent.
: Gone are the deep grappling and submission systems. Icon plays more like a standard, somewhat clunky street fighter. The JTAG/RGH Experience : One of the best features of Icon
Def Jam: Icon is generally considered the "black sheep" of the trilogy, especially when played on modified hardware like a JTAG/RGH Xbox 360. While it is technically impressive for its time, it lacks the deep wrestling mechanics and charm of its predecessor, Def Jam: Fight for NY . Core Gameplay & Mechanics
"The environments blowing up to the beat is still one of the coolest things I've seen in a fighter, even if the actual fighting is a bit stiff." The facial animations and cloth physics were top-tier
"If you go in expecting Fight for NY 2, you'll be disappointed. But as a standalone experimental music-fighter, it's actually pretty fun to mess around with on an RGH."