The neon lights of the "Gilded Cage" never turn off, but they don't illuminate the corners where the real business happens. You play as Elara, a woman sold into a high-end underground syndicate. After months of observation, a single opportunity has surfaced: a faulty electronic lock on the service elevator and a distracted guard.

: Helping other captives can provide you with shortcuts or passcodes, but it increases the risk of being spotted. 3. Opening Sequence (Draft Text)

Lore_Notes.pdf : A collection of digital "scraps" found in the game, detailing the syndicate’s hierarchy.

The air in the sub-basement is thick with the smell of cheap perfume and industrial bleach. Through the thin walls of your cell, the muffled thrum of techno music vibrates in your chest—a constant reminder of the world above that has forgotten you. Click.