: Combat features Front and Back rows. You must manage your position to avoid damage or line up powerful attacks.
: Accumulating "Zeal" allows for a powerful counter-attack that negates melee damage and deals retribution to the enemy. Faction Gimmicks :
: Focuses on raw physical power and stance management.
: Uses cards that "infect" your deck; as infection levels rise, your cards become more powerful.
is a 3D roguelike deckbuilder that combines deep tactical positioning with classic card mechanics. Version v0.3.0 (released during its Early Access phase) introduced significant foundational content, including new playable characters, factions, and the "companion" system that remains a core differentiator of the game today. Core Gameplay Mechanics
: Combat features Front and Back rows. You must manage your position to avoid damage or line up powerful attacks.
: Accumulating "Zeal" allows for a powerful counter-attack that negates melee damage and deals retribution to the enemy. Faction Gimmicks :
: Focuses on raw physical power and stance management.
: Uses cards that "infect" your deck; as infection levels rise, your cards become more powerful.
is a 3D roguelike deckbuilder that combines deep tactical positioning with classic card mechanics. Version v0.3.0 (released during its Early Access phase) introduced significant foundational content, including new playable characters, factions, and the "companion" system that remains a core differentiator of the game today. Core Gameplay Mechanics