"Predator" sections require using vantage points, smoke bombs, and tactical strikes to pick off armed enemies.
The story, written by veteran Paul Dini, centers on a massive walled off in the heart of Gotham City. Batman Arkham City: the bar that no game has reached
Players master a rhythm-based system of punches, counters, and gadgets to take down large groups of thugs.
The game is celebrated for its and predatory stealth systems.
The flight mechanic, using the Batclaw to zip between buildings and gliding across rooftops, is described as a "pleasure" and highly satisfying. Narrative and Setting