: Players must design production lines. Large-scale "Mass Production" reduces unit costs but requires massive upfront capital, simulating the economies of scale inherent in the 20th-century auto industry. 4. The "BeamNG.drive" Integration
: The world is divided into regions (e.g., Fruinia, Archana) with distinct socio-economic profiles. A luxury GT car that sells well in a wealthy region will fail in a developing market due to high "Service Costs" and "Reliability" demands.
The "Tycoon" aspect of the game transforms engineering choices into business outcomes.