Adobe Indesign Cc 2014 V10.1 -
: This update introduced the brand-new Adobe Color Theme tool and panel. It allowed designers to capture color themes from any selected area or image within their layout and immediately add them to their swatches.
For more technical details, you can view the official InDesign Release Notes at the Adobe Help Center. InDesign Release Notes - Adobe Help Center
: For the first time, users could share their work directly to Behance from within the application. Adobe InDesign CC 2014 V10.1
: Building on the Fixed Layout EPUB feature introduced earlier that year, v10.1 added support for HTML5-based animations . This allowed designers to include Edge Animate (OAM) files, animated GIFs, and interactive audio/video elements while maintaining precise layout control.
: Drop shadows and other effects were updated to scale proportionally when the object they were applied to was resized. : This update introduced the brand-new Adobe Color
: QR codes were integrated into Data Merge workflows, allowing for high-volume personalized publishing.
: This version continued the "decarbonization" of the Mac version, providing a more stable foundation and better performance compared to older CS6 builds. It also transitioned many legacy Flash-based panels, such as File Info , to modern formats. Smaller Workflow Refinements InDesign Release Notes - Adobe Help Center :
: Following the workflow of Adobe Illustrator, InDesign users could now organize swatches into Color Groups (folders). This made managing complex brand palettes or client-specific colors significantly more efficient.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.