: Add a visible "Affection Meter" or relationship status screen that updates based on player dialogue choices, determining which scenes or endings are accessible.
: Enhance the saving system with cloud sync capabilities or categorized save slots (e.g., "Branch A," "Branch B"). 18Titans [v1.1.9]
: Develop a shop and inventory system where players can purchase gifts for characters to boost rapport or unlock special outfits. : Add a visible "Affection Meter" or relationship
: Implement a "Choice Consequences" system where early decisions significantly alter the game's final act or unlock specific character-based story arcs. 18Titans [v1.1.9]
: Create a "Memory Gallery" where players can revisit key narrative moments or view backstory events that explain character motivations. Gameplay Mechanics